Steve Meretzky, Christopher Grant, Warren Spector, Henry Lowood and Matteo Bittanti. Some of those names you may recall, some you may not. What you do need to know is that they're all part of a committee that is pushing for the historical preservation of videogames and their study. And it looks like their efforts may be paying off, as the Library of Congress is considering this. The first step taken by the group was to submit a list of the 10 most important videogames - games that shaped the indsutry into what it is today.
“Creating this list is an assertion that digital games have a cultural
significance and a historical significance,” Mr. Lowood said in an
interview. And if that is acknowledged, he said, “maybe we should do
something about preserving them.”
“We have to be really careful here because the technology is just going
to make this harder for us,” Mr. Spector said. “The game canon is a way
of saying, this is the stuff we have to protect first.”
The full list is as follows:
Spacewar! (1962)
Star Raiders (1979)
Zork (1980)
Tetris (1985)
SimCity (1989)
Super Mario Bros. 3 (1990)
Civilization I/II (1991)
Doom (1993)
Warcraft series (beginning 1994)
Sensible World of Soccer (1994)
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